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Download Rollercoaster Tycoon 2 Mac Free Updated

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2001 video game

2001 video game

Zoo Tycoon
Zootycoon.png

Zoo Tycoon boxart

Programmer(s) Blueish Fang Games
Publisher(s) Microsoft
Designer(s) Adam Levesque
Steven Serafino
Programmer(s) John Wheeler
Artist(s) Lou Catanzaro
Composer(s) Steven Serafino
Series Zoo Tycoon
Platform(s) Microsoft Windows, Macintosh, Nintendo DS
Release October 17, 2001
Genre(due south) Business simulation
Mode(s) Single player

Zoo Tycoon is a business simulation developed past Blue Fang Games and released by Microsoft. Although kickoff released for Microsoft Windows and Macintosh in 2001, it was ported to the Nintendo DS in 2005. [ane] [2] It was followed by 2 expansion packs, Dinosaur Digs and Marine Mania, which were released in 2002, also as a sequel, Zoo Tycoon 2 , released in 2004. [three]

Gameplay [ edit ]

The goal of Zoo Tycoon is to create a thriving zoo past edifice exhibits to arrange animals and keeping the guests and animals happy. Exhibit-building is one of the primary goals of Zoo Tycoon. To keep the guests and animals happy, exhibits should be suitable to the beast; for example, a lion is best suited to a savannah environment. [1] Choices in terrain, leaf, rocks, shelters, fences, toys and the presence of zookeepers all contribute to the suitability of an showroom and the happiness of the creature. Invitee happiness is dependent on animal pick, animal happiness, buildings, and scenery. Buildings include bathrooms, restaurants and nutrient stands, shops, reptile houses, aviaries, and entertainment buildings such every bit film theaters. Scenery involves aesthetics that raise invitee happiness slightly, such as topiary art, light posts, and benches. Keeping both animate being and invitee happiness loftier allows the player to gain monetary awards and maintain a steady income. To help manage the expanding zoo, players tin employ maintenance workers, zookeepers and tour guides. If the animals escape from their enclosures, they tin assail and possibly kill guests and employees.

In that location are iii modes in Zoo Tycoon: Tutorial, Scenario, and Freeform. Tutorial teaches the player how to build exhibits and proceed guests happy. Scenario mode has the actor consummate a series of objectives nether restrictions. These objectives may include achieving a certain guest and animal happiness, achieving a sure showroom suitability, displaying a certain number of animals, or breeding a certain animal. Freeform allows the player to choose the amount of money and the map with which they start. They are presented with an open up lot and a limited selection of animals, buildings, and scenery available for purchase. As the game progresses, more animals and items become playable. Additional animals and items may be researched, where money is invested to make them playable.

Development [ edit ]

Blue Fang Games originally considered making a simulation game where the histrion would manage an drome, earlier the idea was dismissed by CEO Hank Howie, citing that compared to places like theme parks, airports are not "fun." [iv] The team then pivoted to a zoo building game, and quickly began enquiry on animal care and behavior, sending artists, animators and developers to zoos in and around the Boston surface area, as well as flying a team out to the San Francisco Zoo. [5] The squad learned how zoos work in order to figure out where they were allowed to take creative liberties, citing that during the development for the Marine Mania expansion, the team gave dolphins the ability to do tricks that weren't completely realistic because they idea it was more fun. [v] The development team likewise carefully tried to strike a balance betwixt instruction players nigh conservation and entertainment, citing the educational efforts put along in existent zoos. [4]

Expansion packs [ edit ]

Zoo Tycoon: Dinosaur Digs (2002) features many prehistoric animals as the "Behemothic Ground Sloth", or Megatherium, albeit in this instance escaping due to an unsatisfactory exhibit.

Zoo Tycoon was created in the wake of the success of the 1999 Hasbro Interactive game RollerCoaster Tycoon , which sold well for many years. [half dozen] Zoo Tycoon did well enough for Microsoft and Blue Fang Games to release two expansion packs: Dinosaur Digs, which added prehistoric-themed items and animals including mythical creatures, and Marine Mania, which added aquatic-themed items and animals.

Somewhen, Microsoft bundled the expansion packs with Zoo Tycoon to create Zoo Tycoon Consummate Drove equally Hasbro had done for RollerCoaster Tycoon. This had the functionality of both expansion packs and bonus content.

Dinosaur Digs [ edit ]

Released on May nineteen, 2002, Dinosaur Digs includes 20 new prehistoric animals to choose from including mammoths, saber-toothed cats, and varied dinosaurs as well as prehistoric-themed items and buildings. In addition, new types of electrical fences to adapt the animals and prehistoric foliage take been introduced. As in the previous game, more extinct animals, foliage and better intendance for dinosaurs tin can be researched. Each dinosaur is adopted every bit an egg. The game introduces a new staff member, the scientist, to care for the egg and, once it hatches, the dinosaur itself.

Despite the fact that the player can purchase electrified fences to continue dinosaurs contained in exhibits, it is still possible for them to escape. If one does escape, the player will have to rent a dinosaur recovery team to find and tranquilize it and so that it tin be returned to its exhibit.

Marine Mania [ edit ]

The second expansion pack to the game wherein players can create and manage underwater exhibits or merge aquatic tanks with traditional land habitats was released on October 17, 2002. Interactive tutorials and virtual marine specialists are available to assistance players maintain beast happiness. In addition, 10 new scenarios were added. The expansion pack provides the power to create aquatic shows.

Reception [ edit ]

Eric Bratcher reviewed the PC version of the game for Side by side Generation , rating information technology iii stars out of 5, and stated that "A pleasant diversion, only it'south about equally deep equally a puddle, and frustratingly finicky." [xi]

Zoo Tycoon was received with mixed to positive reviews, gaining an boilerplate 68 out of 100 at Metacritic. [15] GameZone gave the game a score of 8 out of x. [17]

Zoo Tycoon and its compiled Complete Collection garnered several awards and accolades, gaining the Bologna New Media Prize in 2002. Zoo Tycoon: Consummate Collection received the Parents' Choice Foundation Gold Award - 2003, the AIAS Calculator Family Title of the Year Interactive Achievement Award - 2004, the Scholastic Parent & Kid Teacher's Pick – 2004, and the Children's Software Revue All Star Award – 2004. [18]

Sales [ edit ]

Zoo Tycoon was a commercial success. [19] Within a year of release, the game rose in a higher place ane one thousand thousand copies in sales. [20] Past Oct 2003, its global sales had surpassed 2.five million copies, or 3 1000000 when grouped with its expansion packs. [21] The NPD Group alleged it the eighth-all-time-selling computer game of 2002, [22] and the 11th-acknowledged of 2003. [23] NPD proceeded to rank the game'southward Zoo Tycoon: Complete Collection bundle 10th for 2004, 16th for 2005 and 12th for 2006. [24] [25] [26]

In the United States alone, Zoo Tycoon sold i.1 million units and earned $28.2 million by Baronial 2006. [27] It was among the state's fifteen highest-selling computer games ever by July 2004, [xix] and Edge ranked it as the country'southward 5th-best-selling computer game released betwixt January 2000 and August 2006. [27] Zoo Tycoon also received a "Golden" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [28] indicating sales of at least 200,000 copies in the United Kingdom; [29] and a "Aureate" certification from the Verband der Unterhaltungssoftware Deutschland (VUD), for sales of at least 100,000 units beyond Germany, Switzerland and Republic of austria. [xxx]

The Zoo Tycoon series, including the original Zoo Tycoon, surpassed 4 one thousand thousand copies in global sales by July 2004. Over 2 million copies of the serial were sold in the United States alone by that date. [19] Series sales in the country rose to ii.nine million units by August 2006. [27]

Sequel [ edit ]

Zoo Tycoon 2 was released in Nov 2004. Although initially containing fewer animals than the original Zoo Tycoon, more animals were introduced in its expansion packs: Zoo Tycoon ii: Endangered Species , Zoo Tycoon two: African Hazard , Zoo Tycoon 2: Marine Mania , and Zoo Tycoon ii: Extinct Animals . The first 2 were bundled in the Zoo Tycoon 2: Zookeeper Collection; all of them were arranged in Zoo Tycoon 2 Ultimate Collection. [31]

References [ edit ]

  1. ^ a b c "Zoo Tycoon for PC Review - PC Zoo Tycoon Review" . Retrieved 2007-xi-20 .
  2. ^ "Zoo Tycoon DS for DS Review - DS Zoo Tycoon DS Review" . Retrieved 2007-11-twenty .
  3. ^ "Zoo Tycoon 2 for PC Review - PC Zoo Tycoon 2 Review" . Retrieved 2007-11-xx .
  4. ^ a b "The Evolution of Animal Conservation in Games, from Zoo Tycoon to Planet Zoo". EGM. 2020-02-21. Retrieved 2020-11-08 .
  5. ^ a b Carpenter, Nicole (2019-11-05). "eighteen years before Planet Zoo, anybody loved Zoo Tycoon". Polygon . Retrieved 2020-11-08 .
  6. ^ a b "IGN: Zoo Tycoon". Archived from the original on March 27, 2002. Retrieved 2007-11-twenty .
  7. ^ Green, Jeff (February 2002). "Zoo Tycoon". Reckoner Gaming World . No. 211. p. 98.
  8. ^ Brogger, Kristian; Reiner, Andrew (December 2001). "Zoo Me, Baby". Game Informer . Archived from the original on November 14, 2004. {{cite mag}}: CS1 maint: multiple names: authors list (link)
  9. ^ Cross, Jason (Jan fifteen, 2002). "Lions, and Tigers, and Bears, Oh Yes!". Computer Games Magazine . Archived from the original on April four, 2004.
  10. ^ "GameSpy.com - Reviews: Zoo Tycoon (PC)" . Retrieved 2008-04-14 .
  11. ^ a b Bratcher, Eric (January 2002). "Finals". Side by side Generation . Vol. five, no. 1. Imagine Media. p. 93.
  12. ^ Preston, Jim. "Zoo Tycoon". PC Gamer US . Archived from the original on April 28, 2008.
  13. ^ Cohen, Peter (January one, 2004). "The Game Room; Macworld 'southward 2003 Game Hall of Fame". Macworld . Archived from the original on Feb x, 2008.
  14. ^ Staff. "Zoo Tycoon". MacHome Journal. Archived from the original on December 9, 2003.
  15. ^ a b "Zoo Tycoon (pc: 2001): Reviews". Metacritic . Retrieved 2007-11-20 .
  16. ^ "Zoo Tycoon Reviews" . Retrieved 2012-05-21 .
  17. ^ "Zoo Tycoon Review - PC" . Retrieved 2007-11-20 .
  18. ^ "Blue Fang Games ~ Awards". Archived from the original on January 27, 2007. Retrieved 2007-11-21 .
  19. ^ a b c Autrijve, Rainier Van (July 12, 2004). "Zoo Tycoon Sells BIG". GameSpy . Archived from the original on Baronial sixteen, 2004.
  20. ^ Calvert, Justin (Oct 21, 2002). "Zoo Tycoon Sells a One thousand thousand". GameSpot . Archived from the original on November 29, 2004.
  21. ^ "Zoo Tycoon Celebrates a Wild Success!" (Press release). GameZone. October 29, 2003. Archived from the original on December 24, 2003.
  22. ^ Essential Facts about the Reckoner and Video Game Industry; 2003 Sales, Demographics and Usage Data (PDF) (Study). Interactive Digital Software Association. May 14, 2003. p. 5. Archived from the original (PDF) on June 11, 2003.
  23. ^ Essential Facts virtually the Calculator and Video Game Manufacture: 2004 Sales, Demographics and Usage Data (PDF) (Report). Entertainment Software Association. May 12, 2004. p. v. Archived from the original (PDF) on December five, 2004.
  24. ^ Essential Facts about the Figurer and Video Game Industry; 2007 Sales, Demographic and Usage Data (PDF) (Report). Entertainment Software Association. June 2007. p. 6. Archived from the original (PDF) on March 26, 2008.
  25. ^ Essential Facts almost the Estimator and Video Game Industry; 2005 Sales, Demographics and Usage Data (PDF) (Report). Amusement Software Association. May 18, 2005. p. 5. Archived from the original (PDF) on November 4, 2005.
  26. ^ "Essential Facts virtually the Figurer and Video Game Industry; 2006 Sales, Demographic and Usage Data" (PDF). Entertainment Software Association. May 10, 2006. p. 5. Archived from the original (PDF) on Baronial 21, 2006.
  27. ^ a b c Border Staff (August 25, 2006). "The Pinnacle 100 PC Games of the 21st Century". Edge . Archived from the original on October 17, 2012.
  28. ^ "ELSPA Sales Awards: Gold". Amusement and Leisure Software Publishers Clan . Archived from the original on March nineteen, 2009.
  29. ^ Caoili, Eric (Nov 26, 2008). "ELSPA: Wii Fit, Mario Kart Accomplish Diamond Status In United kingdom of great britain and northern ireland". Gamasutra . Archived from the original on September 18, 2017.
  30. ^ "Awards April 2004" (Press release). Verband der Unterhaltungssoftware Deutschland. Apr 30, 2004. Archived from the original on September 5, 2004.
  31. ^ "Zoo Tycoon - Home". Archived from the original on November 16, 2007. Retrieved 2007-11-21 .

External links [ edit ]

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